I’m a Strategic Studies M.A. studente, Designer and Game Master who crafts immersive RPG experiences focused on asymmetric campaigns, political tension, and ideological resistance — from real-world geopolitics to galactic empires.
My tables blend moral dilemmas, tactical conflict, and politically charged narratives. I specialize in sandbox campaigns with living narrative subgroups, where the world actively responds to players' choices — surveillance, sabotage, diplomacy, insurgency, occupation.
I design both original systems and adapted modules. My most narratively and mechanically immersive project is a long-form Star Wars campaign framework, featuring Myomar, the Immalia Oversector, the Jedha Campaign, and the Scarif Assault arc.
As its creator, I’ve developed a complete suite of homebrew supplements:
Imperial Officer Sourcebook,
Organized Campaign Handbook,
dozens of original Careers and Specializations,
narrative decks, props, strategic maps, and modular gameplay systems that support emergent conflict and living-world simulation.
I also created Geopolitics Boardgame and Missão: Amazônia Azul, strategic games used in academic and institutional contexts.
If you're looking for a campaign where every decision carries real consequences — and where silence can be more dangerous than confrontation — welcome to the resistance.